Everything needed to build visuals around music

Classic keeps creation quick. Studio exposes the workstation. Both share one saved document and renderer.

Nine production engines

Particles, Trails, Bloom, Character Motion, Radial, Spectrum, Bars, Tunnel, and Waveform with 54 launch modes.

Normalized node graph

Audio sources, remaps, envelopes, LFOs, random seeds, engine inputs, effects, merges, output, and explicit one-frame feedback.

Layers and timeline

Groups, masks, blend modes, ranges, beat/bar markers, keyframes, graph curves, clips, loop regions, and complete-document undo/redo.

Editable 2D and 3D geometry

Paths, SVG, polygons, grids, meshes, transforms, materials, distributions, motion fields, deformation, and bounds.

Bounded beat mapping

Waveform, FFT bins, bands, RMS, peak, onset, beat subdivisions, BPM phase, sections, envelopes, LFOs, and manual curves.

Emailless secure accounts

Username/password, optional passkeys, one-time recovery codes, session management, and passkey-gated admin operations.

Private saving and assets

Optimistic Turso revisions, scoped Blob uploads, checksums, decode validation, quarantine, and private-by-default ownership.

Free creator community

Profiles, immutable publishing, follows, likes, saves, comments, reports, moderation, notifications, and attributed remixes.

Local deterministic export

The preview runtime captures frames locally with native encoders where available and FFmpeg/WASM fallback.