Particles simulates hundreds of small physics-driven dots that burst and trail in response to audio energy. Bass hits trigger burst events that scatter particles outward; the gravity setting pulls them back down over time, creating trails of falling light.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Particle Count | Number of particles active simultaneously | 50–500 |
| Particle Color | Base colour of each particle | Any hex colour |
| Gravity | Downward pull applied to particles after a burst | 0.0–1.0 |
| Particle Type | Shape of each particle | circle, square, diamond |
| Trail Opacity | How visible the motion trail behind each particle is | 0.05–0.7 |
| Bloom | Glow halo around each particle | 0.0–1.0 |
Tips & Best Practices
- 1
Reduce particle count to 100–150 for significantly faster exports with minimal visual difference.
- 2
Low gravity (0.1) creates floating, weightless particles ideal for ambient music.
- 3
High gravity (0.8) and high particle count produces a dramatic rain-of-light effect.
- 4
Trail opacity around 0.15–0.25 gives clean motion blur without smearing.
Export Performance
Particles is a 2D engine but particle count directly affects render time. At 200 particles, expect similar export speed to Spectrum. At 500 particles, export time roughly doubles.