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Particles

Layered point, path, area, and volume emitters with calm time-based motion.

Particles engine preview

Launch modes

Dust Storm mode

Dust Storm

Layered atmospheric dust moving across a wide volume.

Waterfall mode

Waterfall

Gravity-led streams with mist and splash layers.

Starfield mode

Starfield

Deep parallax stars crossing the frame in twelve seconds.

Fountain Burst mode

Fountain Burst

Bounded beat-emitted arcs that settle under gravity.

Orbit Swarm mode

Orbit Swarm

Multi-band particles orbit a shared focal point.

Constellation mode

Constellation

Sparse linked nodes that breathe with mid frequencies.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#f5f5f5YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#9ca3afYesNo
BackgroundBackground used by the engine paletteStylecolor#050508YesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
GeometryGeometryGeometryselectcircleNoNo
Geometry scaleGeometry scaleGeometryrange1YesYes
Direction XNormalized horizontal motion directionMotionrange0YesNo
Direction YNormalized vertical motion directionMotionrange-0.15YesNo
Direction ZNormalized depth motion directionMotionrange0YesNo
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
DragDragMotionrange0.08YesYes
TurbulenceTurbulenceMotionrange0.15YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
EmitterEmitterParticlesselectvolumeNoNo
Particle countSaved quality-independent particle targetParticlesrange900YesNo
Particle sizeParticle sizeParticlesrange0.7YesYes
LifetimeParticle lifetime in secondsParticlesrange10YesNo
Spawn rateSpawn rateParticlesrange36YesYes
GravityGravityParticlesrange0YesYes
Connection distanceConnection distanceParticlesrange0.12YesYes