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Particles
Layered point, path, area, and volume emitters with calm time-based motion.

Launch modes






Controls
| Control | Group | Type | Default | Animation | Audio |
|---|---|---|---|---|---|
| Primary colorPrimary color used by the engine palette | Style | color | #f5f5f5 | Yes | No |
| Secondary colorSecondary color used by the engine palette | Style | color | #9ca3af | Yes | No |
| BackgroundBackground used by the engine palette | Style | color | #050508 | Yes | No |
| OpacityVisualizer opacity | Transform | range | 1 | Yes | No |
| SensitivityBounded overall audio response | Audio | range | 1 | Yes | No |
| Primary audio sourcePrimary audio source | Audio | select | bass | No | No |
| Audio contributionMaximum contribution from the primary audio route | Audio | range | 0.55 | Yes | No |
| Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant look | Audio | range | 1 | Yes | No |
| Audio attackEnvelope attack in milliseconds | Audio | range | 45 | Yes | No |
| Audio releaseEnvelope release in milliseconds | Audio | range | 240 | Yes | No |
| GeometryGeometry | Geometry | select | circle | No | No |
| Geometry scaleGeometry scale | Geometry | range | 1 | Yes | Yes |
| Direction XNormalized horizontal motion direction | Motion | range | 0 | Yes | No |
| Direction YNormalized vertical motion direction | Motion | range | -0.15 | Yes | No |
| Direction ZNormalized depth motion direction | Motion | range | 0 | Yes | No |
| SpeedTime-based motion; default major cycle is 6–12 seconds | Motion | range | 0.1 | Yes | Yes |
| DragDrag | Motion | range | 0.08 | Yes | Yes |
| TurbulenceTurbulence | Motion | range | 0.15 | Yes | Yes |
| Color modeDuo palette, primary→secondary gradient, or full rainbow sweep | Style | select | duo | No | No |
| GlowGlow | Effects | range | 0.55 | Yes | Yes |
| Global glowShared emissive strength across the frame | Effects | range | 0.35 | Yes | Yes |
| Pulse intensityBeat pulse scale for spawn, size, and shake | Effects | range | 1 | Yes | Yes |
| Beat responseHow hard every engine hits on each detected beat | Audio | range | 1.2 | Yes | Yes |
| Beat smoothingHow long each beat hit rings out before it settles | Audio | range | 0.35 | Yes | Yes |
| Beat attackSeconds for a hit to swell to full. 0 snaps instantly | Audio | range | 0 | Yes | Yes |
| Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows it | Audio | range | 0 | Yes | Yes |
| Beat shakeFrame kick strength on each beat | Effects | range | 0.6 | Yes | Yes |
| Motion echoMotion echo | Effects | range | 0 | Yes | Yes |
| BlurBlur | Effects | range | 0 | Yes | Yes |
| Chromatic aberrationChromatic aberration | Effects | range | 0 | Yes | Yes |
| Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scale | Audio | boolean | true | No | No |
| EmitterEmitter | Particles | select | volume | No | No |
| Particle countSaved quality-independent particle target | Particles | range | 900 | Yes | No |
| Particle sizeParticle size | Particles | range | 0.7 | Yes | Yes |
| LifetimeParticle lifetime in seconds | Particles | range | 10 | Yes | No |
| Spawn rateSpawn rate | Particles | range | 36 | Yes | Yes |
| GravityGravity | Particles | range | 0 | Yes | Yes |
| Connection distanceConnection distance | Particles | range | 0.12 | Yes | Yes |