Particles

Physics-based particle bursts and explosions

2D CanvasMediumBest for: EDM, Bass-heavy, Energetic

Particles simulates hundreds of small physics-driven dots that burst and trail in response to audio energy. Bass hits trigger burst events that scatter particles outward; the gravity setting pulls them back down over time, creating trails of falling light.

Key Features

Particle physicsBurst effectsTrail rendering

Parameters

ParameterDescriptionRange / Options
Particle CountNumber of particles active simultaneously50–500
Particle ColorBase colour of each particleAny hex colour
GravityDownward pull applied to particles after a burst0.0–1.0
Particle TypeShape of each particlecircle, square, diamond
Trail OpacityHow visible the motion trail behind each particle is0.05–0.7
BloomGlow halo around each particle0.0–1.0

Tips & Best Practices

  1. 1

    Reduce particle count to 100–150 for significantly faster exports with minimal visual difference.

  2. 2

    Low gravity (0.1) creates floating, weightless particles ideal for ambient music.

  3. 3

    High gravity (0.8) and high particle count produces a dramatic rain-of-light effect.

  4. 4

    Trail opacity around 0.15–0.25 gives clean motion blur without smearing.

Export Performance

Particles is a 2D engine but particle count directly affects render time. At 200 particles, expect similar export speed to Spectrum. At 500 particles, export time roughly doubles.