Visualizer engine reference
13 production engines and 78 modes. These pages render capabilities and controls from the same versioned `EngineDefinition` used by Classic and Studio.
For the vocabulary behind those controls — FFT, onset, envelope, deterministic export — start at the glossary. Longer explainers of the analyser and Canvas loop are listed below.
How the engines get their numbers
This reference is the control-table pillar. The posts are the “how audio visualizers work” cluster: FFT bins, Canvas `requestAnimationFrame`, and the measure-then-draw loop.

Particles
v4.0.0Layered point, path, area, and volume emitters with calm time-based motion.
6 modes · 38 controls

Trails
v4.0.0Persistent splines, ribbons, flow fields, and resampled motion paths.
6 modes · 35 controls

Bloom
v4.0.0Organic growth simulations for petals, ink, cells, tendrils, crystals, and ripples.
6 modes · 38 controls

Character Motion
v4.0.0Glyph choreography and production 2D/3D skeleton animation in one engine.
6 modes · 33 controls

Radial
v4.0.0Logo-aware circles, rings, mandalas, rays, and orbiting crowns.
6 modes · 37 controls

Spectrum
v4.0.0Frequency-domain lines, areas, ribbons, spectrograms, ridges, and meshes.
6 modes · 34 controls

Bars
v4.0.0Dedicated equalizer bars with mirrors, stacks, paths, depth, and peak hold.
6 modes · 35 controls

Tunnel
v4.0.0Looping depth corridors, tubes, fields, and camera paths with deterministic fog.
6 modes · 36 controls

Waveform
v4.0.0Time-domain lines, fills, ribbons, XY scopes, and historical surfaces.
6 modes · 33 controls

Logo
v4.0.0Brand-first scenes: reactive geometry arranged around your artwork, never over it.
6 modes · 37 controls

Lattice
v4.0.0Mirrors, tilings, wireframes and trusses: hard-edged geometry that switches on the beat.
6 modes · 38 controls

Terrain
v4.0.0The last few seconds of the track rendered as receding landscape.
6 modes · 34 controls

Stage Lights
v4.0.0A lighting rig rather than a readout: beams, haze, pools and chases cued by the beat.
6 modes · 35 controls