Visualizer engine reference
Nine production engines and 54 modes. These pages render capabilities and controls from the same versioned `EngineDefinition` used by Classic and Studio.

Particles
v4.0.0Layered point, path, area, and volume emitters with calm time-based motion.
6 modes · 40 controls

Trails
v4.0.0Persistent splines, ribbons, flow fields, and resampled motion paths.
6 modes · 38 controls

Bloom
v4.0.0Organic growth simulations for petals, ink, cells, tendrils, crystals, and ripples.
6 modes · 40 controls

Character Motion
v4.0.0Glyph choreography and production 2D/3D skeleton animation in one engine.
6 modes · 40 controls

Radial
v4.0.0Logo-aware circles, rings, mandalas, rays, and orbiting crowns.
6 modes · 39 controls

Spectrum
v4.0.0Frequency-domain lines, areas, ribbons, spectrograms, ridges, and meshes.
6 modes · 38 controls

Bars
v4.0.0Dedicated equalizer bars with mirrors, stacks, paths, depth, and peak hold.
6 modes · 44 controls

Tunnel
v4.0.0Looping depth corridors, tubes, fields, and camera paths with deterministic fog.
6 modes · 40 controls

Waveform
v4.0.0Time-domain lines, fills, ribbons, XY scopes, and historical surfaces.
6 modes · 38 controls