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Visualizer engine reference

13 production engines and 78 modes. These pages render capabilities and controls from the same versioned `EngineDefinition` used by Classic and Studio.

For the vocabulary behind those controls — FFT, onset, envelope, deterministic export — start at the glossary. Longer explainers of the analyser and Canvas loop are listed below.

How the engines get their numbers

This reference is the control-table pillar. The posts are the “how audio visualizers work” cluster: FFT bins, Canvas `requestAnimationFrame`, and the measure-then-draw loop.