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Character Motion

Glyph choreography and production 2D/3D skeleton animation in one engine.

Character Motion engine preview

Launch modes

Glyph Field mode

Glyph Field

Individual glyphs travel along editable geometry paths.

Word Wave mode

Word Wave

Words deform along a beat-mapped waveform baseline.

ASCII Cascade mode

ASCII Cascade

Layered ASCII streams cascade at a measured pace.

2D Puppet mode

2D Puppet

Cutout layers driven by a constrained two-dimensional rig.

3D Performer mode

3D Performer

Imported skinned mesh with retargetable animation clips.

Crowd/Clone mode

Crowd/Clone

A reusable rig is cloned with deterministic timing offsets.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#fbbf24YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#a78bfaYesNo
BackgroundBackground used by the engine paletteStylecolor#06050aYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Display textEditable word/glyph string for word-wave and glyph modesCharactertextNOVUSYesNo
Glyph setCharacter set used by glyph-field and ascii modesCharactertextNØVUS△○□NoNo
Letter spacingNormalized spacing between word charactersCharacterrange0.08YesNo
Character countGlyph, word, or clone countCharacterrange48YesNo
Path deformationPath deformationCharacterrange0.6YesYes
Clip speedClip speedRigrange1YesYes
Crowd timingCrowd timingRigrange0.18YesYes