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Bloom

Organic growth simulations for petals, ink, cells, tendrils, crystals, and ripples.

Bloom engine preview

Launch modes

Petal Bloom mode

Petal Bloom

Layered radial petals unfold over a musical phrase.

Ink Diffusion mode

Ink Diffusion

Soft reaction-diffusion fronts spread through the canvas.

Cellular Growth mode

Cellular Growth

Audio-reactive cells divide within bounded neighborhoods.

Vine/Mycelium mode

Vine/Mycelium

Branching tendrils seek space without unbounded acceleration.

Crystal Growth mode

Crystal Growth

Symmetric facets advance from deterministic seed points.

Ripple Blossom mode

Ripple Blossom

Concentric growth waves form petal interference patterns.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#f472b6YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#34d399YesNo
BackgroundBackground used by the engine paletteStylecolor#080407YesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SymmetryRepeated geometry symmetryGeometryrange1YesNo
Noise deformationNoise deformationGeometryrange0YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
RotationSlow global rotation for radial/tunnel/bloom structuresMotionrange0YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Bloom amountEmissive bloom strength for organic growth enginesEffectsrange0.45YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Growth modelGrowth modelGrowthselectpetalNoNo
SeedsInitial growth seedsGrowthrange7YesNo
Growth rateGrowth rateGrowthrange0.12YesYes
BranchingBranchingGrowthrange0.45YesYes
SpreadSpreadGrowthrange0.55YesYes
Cell sizeCell or petal base sizeGrowthrange14YesNo
LifecycleFull growth lifecycle in secondsGrowthrange12YesNo