Terrain renders a 3D grid mesh that deforms based on audio frequency data, creating a rolling landscape that rises and falls with the music. It's a cinematic engine well-suited to ambient, orchestral, and atmospheric music.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Height Scale | Maximum height of terrain peaks relative to the base plane | 0.1–2.0 |
| Wireframe | Toggles between solid surface and wireframe grid rendering | On / Off |
| Color Map | Colour gradient applied to terrain height | solid, gradient, heat |
| Wave Speed | How fast the terrain wave pattern propagates | 0.1–2.0 |
Tips & Best Practices
- 1
Slow wave speed (0.2–0.4) works beautifully for ambient and cinematic music.
- 2
Wireframe mode with a neon colour on black looks striking for electronic music.
- 3
Heat colormap maps altitude to a red-orange-yellow gradient — great for dramatic transitions.
- 4
Higher grid density means more terrain detail but significantly longer export times.
Export Performance
Terrain is one of the heavier 3D engines due to mesh deformation computation each frame. At 1080p 30fps, expect export times 2–3× longer than a 2D engine. Reduce grid size if export speed is a concern.