Terrain

Audio-reactive 3D landscape that morphs with sound

3D WebGLMediumBest for: Ambient, Cinematic, Background

Terrain renders a 3D grid mesh that deforms based on audio frequency data, creating a rolling landscape that rises and falls with the music. It's a cinematic engine well-suited to ambient, orchestral, and atmospheric music.

Key Features

3D mesh deformationHeight mappingSmooth transitions

Parameters

ParameterDescriptionRange / Options
Height ScaleMaximum height of terrain peaks relative to the base plane0.1–2.0
WireframeToggles between solid surface and wireframe grid renderingOn / Off
Color MapColour gradient applied to terrain heightsolid, gradient, heat
Wave SpeedHow fast the terrain wave pattern propagates0.1–2.0

Tips & Best Practices

  1. 1

    Slow wave speed (0.2–0.4) works beautifully for ambient and cinematic music.

  2. 2

    Wireframe mode with a neon colour on black looks striking for electronic music.

  3. 3

    Heat colormap maps altitude to a red-orange-yellow gradient — great for dramatic transitions.

  4. 4

    Higher grid density means more terrain detail but significantly longer export times.

Export Performance

Terrain is one of the heavier 3D engines due to mesh deformation computation each frame. At 1080p 30fps, expect export times 2–3× longer than a 2D engine. Reduce grid size if export speed is a concern.