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Terrain

The last few seconds of the track rendered as receding landscape.

Terrain engine preview

Launch modes

Ridge Lines mode

Ridge Lines

Stacked hidden-line ridges recede toward the horizon.

Wire Mesh mode

Wire Mesh

Rows and columns cross into a see-through heightfield.

Contour Map mode

Contour Map

Filled elevation bands read as a topographic plate.

Canyon Scroll mode

Canyon Scroll

The field mirrors above and below a travelling corridor.

Dune Field mode

Dune Field

Wide soft forms for lyric and ambient backgrounds.

Peak Silhouette mode

Peak Silhouette

Layered silhouettes against a sky that lights on the beat.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#34d399YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#94a3b8YesNo
BackgroundBackground used by the engine paletteStylecolor#03070aYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
ThicknessThicknessGeometryrange2YesYes
Noise deformationNoise deformationGeometryrange0YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
ReliefVertical exaggeration of the landscapeTerrainrange0.55YesYes
HorizonWhere the furthest row sits in the frameTerrainrange0.32YesNo
PerspectiveHow hard rows bunch and narrow toward the horizonTerrainrange0.55YesNo
RoughnessSmooth rolling hills at 0, sharp ridged peaks at 1Terrainrange0.35YesYes
HistoryRows of track history kept on screenTerrainrange64YesNo