Reactive Mesh 3D

3D deformable mesh that displaces, ripples, inflates, fractures, and tessellates with audio

3D WebGLMediumBest for: Electronic, Ambient, Experimental, Cinematic

Reactive Mesh 3D renders a subdivided plane mesh where each vertex is displaced by a combination of audio frequency bands and perlin noise. Six modes define the deformation character: vertical displacement by frequency column, radial ripple waves, inflation into a sphere, fracture into broken shards, surface tessellation zoom, and free-form morph blend.

Key Features

6 mesh deformation modesPer-vertex audio displacementTessellation subdivision control

Parameters

ParameterDescriptionRange / Options
3D Modedisplacement / ripple / inflate / fracture / tessellate / morphSelect
Mesh ResolutionGrid subdivision count per axis8–64
Glow IntensityWireframe/surface bloom strength0.1–3.0

Tips & Best Practices

  1. 1

    fracture at resolution 32 with high bass creates convincing glass-break effects on beats.

  2. 2

    inflate smoothly transitions from flat to globe — combine with slow ambient tracks.

Export Performance

Three.js WebGL. Mesh Resolution above 48 is GPU-bound — test at target resolution.

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