Liquid Metal

Mercury-like reflective fluid mesh with vertex displacement driven by frequency bands

3D WebGLHardBest for: Cinematic drops, bass music, abstract art

Liquid Metal animates a high-segment plane mesh as a fluid metallic surface. Vertex Y positions are displaced by sine functions tuned to frequency bands, creating the appearance of liquid metal undulating in response to music. The mesh material uses maximum metalness and minimum roughness so it catches the directional highlight and creates specular reflections. Mercury mode blends two overlapping sine fields; ripple radiates from centre; pour tilts energy toward one axis; pool keeps the surface flat except for a single radial wave; splash triggers high-amplitude spikes on beats; mirror applies bilateral symmetry.

Key Features

Vertex fluid simMetallic surface6 fluid modes

Parameters

ParameterDescriptionRange / Options
Liquid Metal Modemercury / ripple / pour / pool / splash / mirrorSelect
ViscosityDampens wave speed; lower = more fluid0.1-3.0

Tips & Best Practices

  1. 1

    Splash mode is ideal for drops — pair with high Burst Intensity for maximum impact.

  2. 2

    Combine with the Ocean Wave engine as a background layer for a tiered depth effect.

  3. 3

    Viscosity near 0.3 produces fast runny-mercury motion; near 2.5 it moves like thick paint.

Export Performance

3D WebGL engine. The plane geometry uses 64×64 segments. Lower the SEG constant or keep Viscosity above 0.5 on slower devices.

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