Spectral Fluid

Force-based fluid particle simulation where each particle tracks a different frequency band

2D CanvasMediumBest for: Electronic, Dance, Experimental, Ambient

Spectral Fluid simulates 1200 particles in a force field where each particle is assigned a specific frequency band. The force applied to each particle is proportional to that band's amplitude — louder frequencies push their particles harder. Beat events trigger mode-specific forces (explosions from center, vortex spin-up, etc.). Color is interpolated from primary to secondary color across the frequency spectrum.

Key Features

1200 spectral particlesPer-band force fields6 fluid simulation modes

Parameters

ParameterDescriptionRange / Options
Fluid Modeturbulence / laminar / explosion / vortex / droplet / waveSelect
Particle CountNumber of fluid particles100–2000
Fluid ViscosityVelocity damping (higher = stickier, slower)0.01–0.3

Tips & Best Practices

  1. 1

    Explosion mode is spectacular during bass drops — set Viscosity to 0.05 for snappy returns.

  2. 2

    Laminar mode creates beautiful streaming lines — great for lo-fi and ambient music.

  3. 3

    Vortex mode with low Viscosity (0.02) builds up to high spin speeds over the track.

Export Performance

2D Canvas engine. 1200 particles at 60fps is within budget for all hardware. Max 2000 for high-end machines.

All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.