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Spectrum

Frequency-domain lines, areas, ribbons, spectrograms, ridges, and meshes.

Spectrum engine preview

Launch modes

Line Spectrum mode

Line Spectrum

A smooth log-frequency line with stable peak behavior.

Mirrored Area mode

Mirrored Area

Filled frequency areas mirror across the baseline.

Ribbon Surface mode

Ribbon Surface

Frequency bins project along a curved ribbon surface.

Spectrogram Waterfall mode

Spectrogram Waterfall

Spectral history flows through time without frame-rate coupling.

Frequency Ridge mode

Frequency Ridge

A focused ridge emphasizes bounded band transitions.

Spectral Mesh mode

Spectral Mesh

Frequency history becomes an editable three-dimensional mesh.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#8b5cf6YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#22d3eeYesNo
BackgroundBackground used by the engine paletteStylecolor#050510YesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
ThicknessThicknessGeometryrange2YesYes
Noise deformationNoise deformationGeometryrange0YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
BinsResampled visible bin countSpectrumrange96YesNo
HistorySpectral history framesSpectrumrange64YesNo
SmoothingSmoothingSpectrumrange0.72YesYes
Vertical anchorWhere the spectrum baseline sits in the frameSpectrumselectbottomNoNo
Mirror reflectionReflect the spectrum across its baseline (floor-reflection look)SpectrumbooleanfalseNoNo