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Tunnel

Looping depth corridors, tubes, fields, and camera paths with deterministic fog.

Tunnel engine preview

Launch modes

Concentric Rings mode

Concentric Rings

Evenly spaced ring segments move through a looping depth field.

Corridor Grid mode

Corridor Grid

Walls and floor form a measured perspective corridor.

Warp Field mode

Warp Field

A point field accelerates visually while velocity stays bounded.

Spectrum Tube mode

Spectrum Tube

FFT bins deform a tube surface through bounded envelopes.

Waveform Tube mode

Waveform Tube

Time-domain samples travel along the tunnel cross-section.

Particle Vortex mode

Particle Vortex

Particles spiral through a shared camera-space vortex.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#06b6d4YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#6366f1YesNo
BackgroundBackground used by the engine paletteStylecolor#02040aYesNo
OpacityVisualizer opacityTransformrange1YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
GeometryGeometryGeometryselectcircleNoNo
Geometry scaleGeometry scaleGeometryrange1YesYes
TwistTwistGeometryrange0YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
RotationSlow global rotation for radial/tunnel/bloom structuresMotionrange0YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Cross sectionCross sectionTunnelselectcircleNoNo
SegmentsVisible depth segmentsTunnelrange34YesNo
DepthDepthTunnelrange14YesYes
Field of viewField of viewTunnelrange58YesYes
FogFogTunnelrange0.36YesYes
Camera pathCamera pathTunnelrange0.2YesYes
Surface deformationSurface deformationTunnelrange0.25YesYes