Holosphere

Glowing 3D sphere with surface displacement driven by live audio frequency data

3D WebGLHardBest for: Premium visualizers, intro sequences, stage visuals

Holosphere renders a high-resolution Three.js sphere whose surface geometry is continuously displaced by the live FFT spectrum. Each vertex is pushed outward by its assigned frequency band, producing a breathing orb that deforms dramatically on bass hits. Smooth mode keeps the surface fluid; Spiky erupts sharp protrusions on transients; Rings creates concentric equatorial bands; Magnetic arcs field lines across the surface; Fracture shatters the sphere on strong beats.

Key Features

FFT vertex displacement5 visual modesEmissive glow material

Parameters

ParameterDescriptionRange / Options
Holosphere Modesmooth / spiky / rings / magnetic / fractureSelect
DisplacementHow far the surface vertices are pushed by audio energy0.0–3.0
Rotation SpeedAutonomous rotation rate before audio modulation0.0–4.0
Orb ColorBase sphere material colorHex color

Tips & Best Practices

  1. 1

    Spiky mode with high Displacement reacts dramatically to bass drops.

  2. 2

    Rings mode at moderate Displacement creates a clean stadium-screen orb look.

  3. 3

    Use as a foreground layer at 0.7–0.9 opacity with a darker particle engine behind it.

Export Performance

3D WebGL engine. Holosphere uses a high-poly IcosahedronGeometry. Displacement above 2.5 can slow older GPUs — reduce to 1.5 for smooth exports.

All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.