Ascension fills the canvas with small particles that continuously rise upward, their speed and density modulated by the audio. Bass hits create surges of rising particles; quiet passages show a slow, meditative drift. The effect is ethereal and cinematic.
Key Features
Rising particlesAudio-reactive surgeDepth-of-field blur
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Speed | Base rise speed of particles when no audio is playing | 0.3–2.2 |
| Particle Size | Radius of each individual particle | 0.02–0.20 |
| Particle Color | Colour of the ascending particles | Any hex colour |
| Spread | Horizontal spread of particles as they rise | 0.1–2.0 |
Tips & Best Practices
- 1
A dark-to-light colour gradient (e.g. deep blue at the bottom, white at the top) enhances the ascension feeling.
- 2
Best paired with uplifting or emotional music — the rising particles reinforce a sense of growth.
- 3
Reduce particle size to 0.04 and increase count for a starfield-like effect.
Export Performance
Ascension is a 3D WebGL engine with moderate render overhead. Export times are roughly 1.5–2× longer than a 2D engine at the same settings.