Plasma Storm renders a glowing plasma core surrounded by radiating arc tendrils that branch and reconnect in response to audio energy. Ball is the classic plasma globe with smooth tendrils; Storm creates a chaotic arc network that surges on bass hits; Cage builds a geometric cage of arcs; Neural traces arcs along a 3D node network; Solar fires corona-like prominences outward from the core surface.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Plasma Storm Mode | ball / storm / cage / neural / solar | Select |
| Arc Count | Number of simultaneous plasma arcs | 4–24 |
| Core Glow | Emissive intensity of the plasma core | 0.0–3.0 |
| Arc Color / Core Color | Tendril and sphere hues | Hex colors |
Tips & Best Practices
- 1
Storm mode is the most intense — great for drops and builds.
- 2
Ball and Neural modes are more controlled for cinematic sci-fi content.
- 3
Bind Core Glow to bass for a sphere that pulses brilliantly on every kick.
Export Performance
3D WebGL engine. Arc Count scales GPU usage linearly; 12–16 arcs is the recommended export range.
All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.