Plasma Storm

Electrified plasma globe with arc tendrils driven by audio frequency data

3D WebGLHardBest for: Electronic, sci-fi, experimental, stage visuals

Plasma Storm renders a glowing plasma core surrounded by radiating arc tendrils that branch and reconnect in response to audio energy. Ball is the classic plasma globe with smooth tendrils; Storm creates a chaotic arc network that surges on bass hits; Cage builds a geometric cage of arcs; Neural traces arcs along a 3D node network; Solar fires corona-like prominences outward from the core surface.

Key Features

Arc tendril system5 visual modesBeat-reactive core glow

Parameters

ParameterDescriptionRange / Options
Plasma Storm Modeball / storm / cage / neural / solarSelect
Arc CountNumber of simultaneous plasma arcs4–24
Core GlowEmissive intensity of the plasma core0.0–3.0
Arc Color / Core ColorTendril and sphere huesHex colors

Tips & Best Practices

  1. 1

    Storm mode is the most intense — great for drops and builds.

  2. 2

    Ball and Neural modes are more controlled for cinematic sci-fi content.

  3. 3

    Bind Core Glow to bass for a sphere that pulses brilliantly on every kick.

Export Performance

3D WebGL engine. Arc Count scales GPU usage linearly; 12–16 arcs is the recommended export range.

All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.