Fluid Wave runs a real-time 2D fluid simulation using a simplified Navier-Stokes solver on a 64×64 grid. Audio energy is injected as force at different grid locations depending on the mode. The density field is rendered as a colored grid, interpolating between primary and secondary colors based on density. Six modes create different flow patterns: laminar streams, turbulent bursts, kelvin waves, vortex sheets, boundary layers, and upward fountains.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Fluid Wave Mode | laminar / turbulent / vortex-sheet / kelvin / boundary / fountain | Select |
| Viscosity | Fluid viscosity — higher = smoother, slower flow | 0.01–1.0 |
| Force Strength | How strongly audio injects force into the simulation | 0.1–3.0 |
Tips & Best Practices
- 1
Fountain mode creates a base jet that shoots upward — spectacular with bass drops.
- 2
Turbulent mode with high Force Strength creates an erupting chaos pattern.
- 3
Low Viscosity (0.02) with Kelvin mode produces beautiful instability patterns.
Export Performance
CPU-intensive 2D engine due to fluid simulation. The 64×64 grid runs well at 60fps; avoid running multiple Fluid Wave layers simultaneously.
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