Fluid Wave

Simplified Navier-Stokes fluid simulation responding to audio forces

2D CanvasHardBest for: Ambient, Electronic, Experimental, Atmospheric

Fluid Wave runs a real-time 2D fluid simulation using a simplified Navier-Stokes solver on a 64×64 grid. Audio energy is injected as force at different grid locations depending on the mode. The density field is rendered as a colored grid, interpolating between primary and secondary colors based on density. Six modes create different flow patterns: laminar streams, turbulent bursts, kelvin waves, vortex sheets, boundary layers, and upward fountains.

Key Features

Real Navier-Stokes fluid sim64×64 density grid6 fluid modes

Parameters

ParameterDescriptionRange / Options
Fluid Wave Modelaminar / turbulent / vortex-sheet / kelvin / boundary / fountainSelect
ViscosityFluid viscosity — higher = smoother, slower flow0.01–1.0
Force StrengthHow strongly audio injects force into the simulation0.1–3.0

Tips & Best Practices

  1. 1

    Fountain mode creates a base jet that shoots upward — spectacular with bass drops.

  2. 2

    Turbulent mode with high Force Strength creates an erupting chaos pattern.

  3. 3

    Low Viscosity (0.02) with Kelvin mode produces beautiful instability patterns.

Export Performance

CPU-intensive 2D engine due to fluid simulation. The 64×64 grid runs well at 60fps; avoid running multiple Fluid Wave layers simultaneously.

All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.