Synaptic Fire simulates a network of neurons using a threshold-based state machine: resting, charging (near threshold), firing (bright flash), and refractory (dark cooldown). Audio transients trigger random neuron firings; fired neurons propagate signals to their connections. The visual result mimics cortical activity patterns — cascades of light rippling through the network in sync with music.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Synaptic Mode | cortex / dendrite / cascade / inhibit / burst / pulse | Select |
| Neuron Count | Number of neurons in the network | 20–200 |
| Firing Threshold | Minimum audio energy to trigger a neuron | 0.1–1.0 |
Tips & Best Practices
- 1
Lower Firing Threshold (0.2) creates near-constant activity — great for ambient music.
- 2
Cascade mode chains firings much longer, creating ripple waves through the network.
- 3
Inhibit mode suppresses firing after a burst — produces rhythmic on/off patterns.
Export Performance
2D Canvas engine. Neuron Count above 150 with many connections can stress lower-end devices — 80 is the sweet spot.
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