Geomesh renders a 3D grid mesh whose vertices are displaced by the audio frequency spectrum in real time. The result is a rippling, breathing surface that can look like a terrain map, a neon wire frame, or a chaotic abstract shape depending on the mode.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Grid Cols / Rows | Mesh resolution (density of vertices) | 6–48 / 4–32 |
| Displacement | Vertex offset amplitude driven by frequency | 0.1–3.0 |
| Geomesh Style | Rendering style (wire, fill, neon, terrain, shards, contour) | Select |
| Line Color / Fill Color | Wireframe stroke and fill hues | Hex colors |
Tips & Best Practices
- 1
Terrain mode resembles an audio-reactive landscape — great for ambient.
- 2
Higher Grid resolution looks more detailed but costs GPU.
- 3
Neon style with a dark background is a popular synthwave look.
Export Performance
WebGL engine — use a grid of 18×12 or smaller for smooth exports on most systems.
All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.