Shatter uses an instanced mesh of hand-crafted triangular shards. In fracture and explode modes a beat above threshold applies physics velocities to every shard, sending them flying outward; they gradually return to their formation positions as energy decays. Reform continuously cycles between exploded and reformed states. Rain drops shards from above like metallic hail. Burst applies a single radial explosion per beat. Spiral orbits shards in an inward or outward logarithmic spiral.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Shatter Mode | fracture / explode / reform / rain / burst / spiral | Select |
| Shard Count | Number of instanced triangles | 20-400 |
Tips & Best Practices
- 1
Explode mode at 150 shards with Beat Intensity above 0.4 threshold creates dramatic drops.
- 2
Rain mode with 200 shards works well as a continuous ambient loop.
- 3
Shard Color in silver/grey plus a warm Accent Color creates a dramatic contrast.
Export Performance
3D WebGL engine. 100 shards is a comfortable default; 300+ may drop frames on integrated GPUs.
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