Morph Grid 3D

3D terrain grid of cubes morphing height with audio frequency

3D WebGLMediumBest for: Bass-heavy music, Terrain visuals, Electronic

Morph Grid 3D creates a 3D terrain where each column of cubes scales its height based on the FFT amplitude for that frequency band. The result is a reactive landscape that rises and falls with the music. An overhead camera with gentle tilt shows the full grid surface, and beat events cause a synchronized spike across all columns.

Key Features

3D terrain gridPer-column FFT6 height modes

Parameters

ParameterDescriptionRange / Options
Morph Grid 3D Modeflow / pulse / scatter / crystallize / cascade / bloomSelect
Grid Columns / RowsGrid dimensions4–32 each

Tips & Best Practices

  1. 1

    Crystallize mode in 3D creates sharp angular geometry — excellent for metal/industrial music.

  2. 2

    Keep grid at 16×12 or smaller for 60fps on integrated GPUs.

Export Performance

3D WebGL engine. Grid vertex count = cols × rows; keep total below 512 for smooth export.

All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.