Morph Grid 3D creates a 3D terrain where each column of cubes scales its height based on the FFT amplitude for that frequency band. The result is a reactive landscape that rises and falls with the music. An overhead camera with gentle tilt shows the full grid surface, and beat events cause a synchronized spike across all columns.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Morph Grid 3D Mode | flow / pulse / scatter / crystallize / cascade / bloom | Select |
| Grid Columns / Rows | Grid dimensions | 4–32 each |
Tips & Best Practices
- 1
Crystallize mode in 3D creates sharp angular geometry — excellent for metal/industrial music.
- 2
Keep grid at 16×12 or smaller for 60fps on integrated GPUs.
Export Performance
3D WebGL engine. Grid vertex count = cols × rows; keep total below 512 for smooth export.
All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.