Ocean Wave deforms a high-polygon plane mesh using layered sine and cosine waves tuned to different frequency bands. A translucent foam mesh floats above the main surface and becomes visible when treble energy is high. Swell mode uses gentle cross-hatched waves; storm adds high-amplitude noise for rough seas; calm reduces amplitude; surge radiates concentric waves from the centre; foam adds high-frequency ripple detail; depth creates a central crater that fills with waves.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Ocean Wave Mode | swell / storm / calm / surge / foam / depth | Select |
| Wave Amplitude | Overall displacement scale | 0.1-3.0 |
Tips & Best Practices
- 1
Storm mode at Wave Amplitude 2.5 creates dramatic cinematic seas for intense drops.
- 2
Calm mode at 0.3 is subtle enough to use as a looping background for a calm intro.
- 3
The foam layer opacity is driven by treble — high-hat heavy tracks will show visible spray.
Export Performance
3D WebGL engine. The mesh uses 80×80 segments. Reduce to 48×48 by lowering internal SEG if performance is an issue.
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