Character Wave renders a stylised 3D character figure whose body deforms and dances in sync with the audio. The wave amplitude controls how dramatically the body morphs on each beat. It's a unique, playful engine that works well for pop, dance, and music with strong rhythm.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Wave Amplitude | How dramatically the character deforms on each audio peak | 0.1–2.0 |
| Wave Frequency | Rate of the oscillating wave pattern across the body | 0.5–5.0 |
| Body Scale | Overall scale of the character relative to the canvas | 0.5–2.0 |
| Smoothness | How smoothly the character transitions between deformation states | 0.0–1.0 |
Tips & Best Practices
- 1
Keep wave amplitude between 0.5–1.0 for natural-looking movement — above 1.5 looks extreme.
- 2
Higher smoothness (0.7–0.9) creates more fluid animation, good for slower music.
- 3
Lower smoothness (0.1–0.3) gives jerky, glitchy movement — effective for experimental music.
Export Performance
Character Wave is the most computationally demanding 3D engine due to character mesh deformation. At 1080p 30fps expect 3–4× the export time of a Spectrum export. Use 24fps to reduce render time while maintaining a cinematic feel.