Fluid Wave 4D simulates a particle-based fluid where the physics changes over the track's duration. Beginning as a calm body of water, the fluid freezes, thaws, rises with the tide, changes viscosity, forms surface tension bubbles, and finally births a vortex. Audio drives particle forces continuously throughout each phase.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| 4D Mode | calm-storm / freeze-thaw / tide-rise / viscosity-change / surface-tension / vortex-birth | Select |
| Viscosity | Fluid resistance to flow | 0.1–2.0 |
| Force Strength | Audio-to-fluid force multiplier | 0.1–3.0 |
Tips & Best Practices
- 1
freeze-thaw with ambient music creates beautiful crystallization and melt visuals.
- 2
vortex-birth near the end of the track pairs well with a climax.
Export Performance
2D Canvas. Particle simulation — keep under 1000 particles for smooth export.
All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.