Dust Storm renders thousands of tiny particles driven by different velocity models per mode. Storm applies curl-like turbulent wind vectors that shift with bass; drift gives slow Brownian motion ideal for ambient moods; funnel spins particles in a downward vortex; rain drops particles from a ceiling plane; nebula creates a spherical cloud with gravitational collapse toward the centre; haze drifts particles like atmospheric fog.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Dust Storm Mode | storm / drift / funnel / rain / nebula / haze | Select |
| Particle Density | Number of active particles | 100-3000 |
Tips & Best Practices
- 1
Nebula mode at 800 particles with a purple-blue colour gives a space-dust aesthetic.
- 2
Funnel at 600 particles works well for electronic builds — the vortex tightens on bass.
- 3
Haze mode at low density is suitable as a subtle atmospheric background layer.
Export Performance
3D WebGL engine. Particle size and opacity are audio-driven. Keep Particle Density under 1500 on export for consistent performance.
All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.