Dust Storm

Three.js particle system with turbulent velocity driven by frequency bands

3D WebGLHardBest for: Desert soundscapes, dark ambient, techno

Dust Storm renders thousands of tiny particles driven by different velocity models per mode. Storm applies curl-like turbulent wind vectors that shift with bass; drift gives slow Brownian motion ideal for ambient moods; funnel spins particles in a downward vortex; rain drops particles from a ceiling plane; nebula creates a spherical cloud with gravitational collapse toward the centre; haze drifts particles like atmospheric fog.

Key Features

Particle turbulence6 storm modesFrequency-driven density

Parameters

ParameterDescriptionRange / Options
Dust Storm Modestorm / drift / funnel / rain / nebula / hazeSelect
Particle DensityNumber of active particles100-3000

Tips & Best Practices

  1. 1

    Nebula mode at 800 particles with a purple-blue colour gives a space-dust aesthetic.

  2. 2

    Funnel at 600 particles works well for electronic builds — the vortex tightens on bass.

  3. 3

    Haze mode at low density is suitable as a subtle atmospheric background layer.

Export Performance

3D WebGL engine. Particle size and opacity are audio-driven. Keep Particle Density under 1500 on export for consistent performance.

All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.