Reactive Mesh creates a Delaunay-style triangulated grid and displaces each vertex based on overlapping sine wave functions driven by audio frequency bands. The mesh is rendered as filled colored triangles plus an optional wireframe overlay. Beats trigger a full-mesh displacement pulse. Six modes alter the displacement function shape from simple vertical ripples to radial inflation and fracture effects.
Key Features
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Mesh Mode | displacement / ripple / inflate / fracture / tessellate / morph | Select |
| Mesh Resolution | Grid subdivision count | 8–64 |
| Wire Color | Wireframe overlay color | Color |
Tips & Best Practices
- 1
Fracture mode splits the mesh into disconnected triangles on beats — dramatic for drops.
- 2
Higher Mesh Resolution (48+) with subtle displacement creates a breathing fabric effect.
- 3
Tessellate mode adds recursive subdivision on beats — watch triangle count grow.
Export Performance
2D Canvas engine. Mesh Resolution above 48 creates many draw calls — 32 is recommended for export.
All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.