Shard Field fills the canvas with hundreds of small triangular fragments that orbit, drift, or scatter outward based on audio energy. Bass hits trigger explosive scatter events, while quieter passages see the shards drift in slow patterns.
Key Features
Fragment physicsBeat-triggered shatterDynamic scatter
Parameters
| Parameter | Description | Range / Options |
|---|---|---|
| Field Density | Number of shard particles | 80–900 |
| Shard Size | Scale of each triangle fragment | 0.2–3.0 |
| Shard Color / Accent Color | Primary and highlight fragment hues | Hex colors |
| Shardfield Mode | Behaviour (drift, orbit, implode, explode, rain, tunnel) | Select |
Tips & Best Practices
- 1
Explode mode is the most dramatic — best for high-energy drops.
- 2
Rain and tunnel modes work as subtle continuous textures.
- 3
Lower Field Density (below 200) for a minimalist look.
Export Performance
2D canvas. High Field Density above 600 may slow real-time preview on older machines.
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