Shard Field

Exploding shards and fragments that scatter on beats

2D CanvasMediumBest for: Bass music, Drops, Heavy beats

Shard Field fills the canvas with hundreds of small triangular fragments that orbit, drift, or scatter outward based on audio energy. Bass hits trigger explosive scatter events, while quieter passages see the shards drift in slow patterns.

Key Features

Fragment physicsBeat-triggered shatterDynamic scatter

Parameters

ParameterDescriptionRange / Options
Field DensityNumber of shard particles80–900
Shard SizeScale of each triangle fragment0.2–3.0
Shard Color / Accent ColorPrimary and highlight fragment huesHex colors
Shardfield ModeBehaviour (drift, orbit, implode, explode, rain, tunnel)Select

Tips & Best Practices

  1. 1

    Explode mode is the most dramatic — best for high-energy drops.

  2. 2

    Rain and tunnel modes work as subtle continuous textures.

  3. 3

    Lower Field Density (below 200) for a minimalist look.

Export Performance

2D canvas. High Field Density above 600 may slow real-time preview on older machines.

All visualizers are copyright-free. Every video you export is yours to use commercially or personally, with no attribution required. You retain full ownership of your exports.