Skip to content
← All engines

Lattice

Mirrors, tilings, wireframes and trusses: hard-edged geometry that switches on the beat.

Lattice engine preview

Launch modes

Kaleidoscope mode

Kaleidoscope

A mirrored wedge repeats around the frame, its profile cut from the spectrum.

Tessellation mode

Tessellation

A still hex tiling that beats light in travelling stripes.

Wire Polyhedron mode

Wire Polyhedron

A rotating wireframe solid whose vertices ride their own bands.

Isometric Grid mode

Isometric Grid

An isometric block field where every column is a frequency.

Truss Web mode

Truss Web

Node rings wired to their neighbours; struts carry current on the beat.

Prism Stack mode

Prism Stack

One polygon is born per beat and travels outward carrying that hit.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#38bdf8YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#e2e8f0YesNo
BackgroundBackground used by the engine paletteStylecolor#04060bYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
GeometryGeometryGeometryselectcircleNoNo
Geometry scaleGeometry scaleGeometryrange1YesYes
ThicknessThicknessGeometryrange2YesYes
SymmetryRepeated geometry symmetryGeometryrange1YesNo
TwistTwistGeometryrange0YesYes
Noise deformationNoise deformationGeometryrange0YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
RotationSlow global rotation for radial/tunnel/bloom structuresMotionrange0YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Polygon sidesEdges per tile, prism, and truss ringLatticerange6YesNo
Grid densityTiles across the frame, or rings in the trussLatticerange12YesNo
NodesWireframe vertex countLatticerange64YesNo
Cell fillHow solid a lit cell reads against its outlineLatticerange0.28YesYes
JitterBeat-quantized irregularity in the lattice, so the grid breathesLatticerange0.18YesYes