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Bars

Dedicated equalizer bars with mirrors, stacks, paths, depth, and peak hold.

Bars engine preview

Launch modes

Linear Equalizer mode

Linear Equalizer

A refined baseline equalizer with rounded caps.

Center Mirror mode

Center Mirror

Bars expand symmetrically above and below center.

Stacked Bands mode

Stacked Bands

Bass, mid, and treble materials stack per column.

Radial Bars mode

Radial Bars

Equalizer bars distribute around a central safe zone.

3D Columns mode

3D Columns

Beveled columns use lights and depth-aware materials.

Piano/Step Grid mode

Piano/Step Grid

Quantized frequency steps form a musical grid.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#22d3eeYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#34d399YesNo
BackgroundBackground used by the engine paletteStylecolor#020809YesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Bar countVisible bar countBarsrange64YesNo
Bar widthBar widthBarsrange0.72YesYes
Bar gapBar gapBarsrange0.18YesYes
Bar heightFraction of the frame the tallest bar can reachBarsrange0.5YesNo
Floor reflectionMirrored floor reflection below the barsBarsrange0YesNo
Cap shapeCap shapeBarsselectroundNoNo
BaselineBaselineBarsselectbottomNoNo
MirroringMirror bars around the baselineBarsrange0YesNo
StacksVertical band stacksBarsrange1YesNo
Peak holdPeak hold duration in millisecondsBarsrange420YesNo
Bevel/depthBevel/depthBarsrange0.08YesYes