Nine production engines
Particles, Trails, Bloom, Character Motion, Radial, Spectrum, Bars, Tunnel, and Waveform with 54 launch modes.
Classic keeps creation quick. Studio exposes the workstation. Both share one saved document and renderer.
Particles, Trails, Bloom, Character Motion, Radial, Spectrum, Bars, Tunnel, and Waveform with 54 launch modes.
Audio sources, remaps, envelopes, LFOs, random seeds, engine inputs, effects, merges, output, and explicit one-frame feedback.
Groups, masks, blend modes, ranges, beat/bar markers, keyframes, graph curves, clips, loop regions, and complete-document undo/redo.
Paths, SVG, polygons, grids, meshes, transforms, materials, distributions, motion fields, deformation, and bounds.
Waveform, FFT bins, bands, RMS, peak, onset, beat subdivisions, BPM phase, sections, envelopes, LFOs, and manual curves.
Username/password, optional passkeys, one-time recovery codes, session management, and passkey-gated admin operations.
Optimistic Turso revisions, scoped Blob uploads, checksums, decode validation, quarantine, and private-by-default ownership.
Profiles, immutable publishing, follows, likes, saves, comments, reports, moderation, notifications, and attributed remixes.
The preview runtime captures frames locally with native encoders where available and FFmpeg/WASM fallback.