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  3. Character Motion

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Character Motion

Glyph choreography and production 2D/3D skeleton animation in one engine.

Use in Classic Open in Studio
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Modes
6
Engine version
4.0.0
Desktop budget
48
Mobile budget
12

What this engine can build

Type fields, cutout rigs, mesh rigs, clips, IK, retargeting, and crowds. Start with Glyph Field, then combine it with logos, masks, captions, camera layers, and global effects without changing document formats.

  • Editable 2D and 3D geometry, transforms, motion, and materials
  • Every property has a default, keyframes, and bounded audio routes
  • Blend with masks, media, text, logo, character, camera, light, and effect layers
ControlGroupDefaultAudio
Primary colorStyle#fbbf24Fixed
Secondary colorStyle#a78bfaFixed
BackgroundStyle#06050aFixed
OpacityTransform1Fixed
SensitivityAudio1Fixed
Primary audio sourceAudiobassFixed
Audio contributionAudio0.55Fixed
Audio attackAudio45Fixed
Audio releaseAudio240Fixed
GeometryGeometrycircleFixed
Geometry scaleGeometry1Bindable
ThicknessGeometry2Bindable
SymmetryGeometry1Fixed
TwistGeometry0Bindable
Noise deformationGeometry0Bindable
Direction XMotion0Fixed
Direction YMotion-0.15Fixed
Direction ZMotion0Fixed
SpeedMotion0.1Bindable
RotationMotion0Bindable
DragMotion0.08Bindable
TurbulenceMotion0.15Bindable
Color modeStyleduoFixed
GlowEffects0.55Bindable
Global glowEffects0.35Bindable
Bloom amountEffects0.45Bindable
Pulse intensityEffects1Bindable
Beat responseAudio1.2Bindable
Beat shakeEffects0.6Bindable
Motion echoEffects0Bindable
BlurEffects0Bindable
Chromatic aberrationEffects0Bindable
Beat sync allAudiotrueFixed
Display textCharacterNOVUSFixed
Glyph setCharacterNØVUS△○□Fixed
Letter spacingCharacter0.08Fixed
Character countCharacter48Fixed
Path deformationCharacter0.6Bindable
Clip speedRig1Bindable
Crowd timingRig0.18Bindable