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Cover-Art Relief

Your artwork as a layered relief: lows raise it, mids ripple it, highs make it shimmer.

Cover-Art Relief engine preview

Launch modes

Depth Emboss mode

Depth Emboss

Lows raise the centre plates and light their edges.

Lateral Wave mode

Lateral Wave

Mids shear the slices sideways in a travelling wave.

Shimmer Grain mode

Shimmer Grain

Highs add a surface sparkle and nothing moves.

Contour Slice mode

Contour Slice

The artwork opens into separated horizontal plates.

Parallax Tilt mode

Parallax Tilt

Layered copies separate with the beat to suggest depth.

Flat Safe mode

Flat Safe

No displacement at all: the artwork, with the response entirely outside it.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#e7e5e4YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#c084fcYesNo
BackgroundBackground used by the engine paletteStylecolor#070609YesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Cover artworkThe artwork to build the relief from; rights stay with youArtworktextNoNo
Depth strengthHow far lows raise the reliefArtworkrange0.5YesYes
Edge lightLit edges along each slice, which is what reads as depthArtworkrange0.4YesYes
Displacement capHard ceiling on how far any slice may moveArtworkrange0.5YesYes
Slice countHorizontal plates the artwork is cut intoArtworkrange48YesNo
Crop insetMargin around the placed artworkArtworkrange0.06YesYes