Skip to content
← All engines

Harmonic Constellation

Spectral peaks become stars, and harmonically related peaks link into changing constellations.

Harmonic Constellation engine preview

Launch modes

Peak Stars mode

Peak Stars

Only the spectrum's local maxima, drawn as a bare field of stars.

Harmonic Web mode

Harmonic Web

Peaks whose frequencies sit near an integer ratio join into a graph.

Transient Flare mode

Transient Flare

Onsets throw brief spikes from the loudest partial; the field stays dim between them.

Parallax Drift mode

Parallax Drift

Three depth layers of stars, each drifting at its own rate.

Chroma Halo mode

Chroma Halo

Peaks folded into twelve pitch classes arranged as a ring.

Comet Persistence mode

Comet Persistence

Each partial is tracked between frames and drags a fading trail.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#c7d2feYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#38bdf8YesNo
BackgroundBackground used by the engine paletteStylecolor#03040cYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Star densityHow many spectral peaks are promoted to starsConstellationrange0.55YesYes
Harmonic toleranceHow near an integer a frequency ratio must be to draw a linkConstellationrange0.12YesYes
Line persistenceHow long links, flares and comet trails surviveConstellationrange0.45YesYes
Camera driftSlow rotation of the star fieldConstellationrange0.3YesYes
Flare gainSize and count of the spikes a transient throwsConstellationrange0.7YesYes
Bloom capCeiling on each star's halo, so a dense mix cannot wash to whiteConstellationrange0.6YesYes