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Horizon Scenes

Original audio-reactive landscapes: a horizon, a sky and a sun that the mix drives, from lo-fi coasts to neon highways.

Horizon Scenes engine preview

Launch modes

Coastal Sunset mode

Coastal Sunset

A banded lo-fi sun over layered swell; every beat rolls a spectrum-shaped wave to the shore and the wet sand keeps its high-water line.

Synthwave Drive mode

Synthwave Drive

A neon grid highway runs into a scanlined sun ringed by the spectrum, with oncoming headlights launched on the beat.

Desert Dusk mode

Desert Dusk

Dune ridges under a shimmering dusk sky; the bass lifts the dunes, the highs shimmer the air and beats blow sand across the frame.

Mountain Lake mode

Mountain Lake

Layered peaks mirrored in a still lake; each beat sends a ripple out from the sun's reflection and shakes the mirror image.

Neon Harbor mode

Neon Harbor

A night harbour of piers, boats and a lighthouse; beats chase light down the string lights and the reflections stretch with the mix.

Moonlit Sea mode

Moonlit Sea

An engraved sea under a full moon; the swell follows the waveform and beats send light racing down the moon path.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#fb923cYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#c026d3YesNo
BackgroundBackground used by the engine paletteStylecolor#0b0620YesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Pulse coreProminence of the source element the beat emanations fire from; 0 hides itEffectsrange1YesNo
Peak memoryHow long peak markers hold before fading; 0 disables the memory layerEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Horizon heightWhere the horizon sits: lower leaves more sky, higher leaves more water or groundScenerange0.58YesYes
Sun sizeSize of the sun, moon or beacon the scene's motion comes fromScenerange1YesYes
HazeAtmosphere: sea mist, heat shimmer, road smoke or harbour fog, depending on the sceneScenerange0.45YesYes
Lyric-safe bandHow much the lower third is calmed and darkened so captions stay readableScenerange0.55YesNo
Film grainAnalog grain over the scene; the synthwave highway adds VHS scanlinesScenerange0.25YesNo