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Liquid

Liquid surfaces that move with the music: flowing gradients, glowing beads, lava wax, chrome, oil film and silk.

Liquid engine preview

Launch modes

Mesh Gradient mode

Mesh Gradient

Soft blobs of colour pushed by the bass, with colour drops poured from a glowing core on every beat and a frosted equalizer that keeps its high-water line.

Droplets mode

Droplets

Glowing glass beads orbit a mother drop, merging and splitting; every beat flings new beads across the frame and leaves a tide line of tiny drops.

Lava Lamp mode

Lava Lamp

Warm wax buds from a molten pool on the beat, swells with the low end, rises as high as the hit was loud and sinks back, marking its high-water line.

Chrome Blob mode

Chrome Blob

A glossy liquid-metal blob in a soft studio whose surface ripples with the spectrum; beats make it jiggle and fling chrome drops across a mirror floor.

Oil Slick mode

Oil Slick

Thin-film rainbow bands swirl around an oil drop on wet asphalt, shimmering with the highs; each beat spreads a new film ring out across the frame.

Aurora Silk mode

Aurora Silk

Satin ribbons fan out from a glowing knot and twist across the frame; every beat sends a bright ripple running down the silk.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#a78bfaYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#38bdf8YesNo
BackgroundBackground used by the engine paletteStylecolor#07040fYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Pulse coreProminence of the source element the beat emanations fire from; 0 hides itEffectsrange1YesNo
Peak memoryHow long peak markers hold before fading; 0 disables the memory layerEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
ViscosityThicker liquid moves slower, bridges between drops sooner and ripples lessLiquidrange0.5YesYes
DensityHow many blobs, beads, film bands or ribbons fill the frameLiquidrange1YesYes
GlossStrength of the specular highlights and sheen on every liquid surfaceLiquidrange1YesYes
GrainFine film grain that keeps the smooth gradients from bandingLiquidrange0.3YesNo
EqualizerHeight of the frosted equalizer under the gradient; 0 hides itLiquidrange0.55YesYes