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Portal

Luminous gateways: rings of light that pull the frame inward, with the spectrum on their rim.

Portal engine preview

Launch modes

Neon Portal mode

Neon Portal

A neon ring rising over a synthwave grid pulls the starfield inward, the spectrum standing on its rim with held peak caps.

Star Gate mode

Star Gate

Square gate frames with glowing chevrons lurch one gate closer on every beat, out of a bright far gate.

Wormhole mode

Wormhole

An hourglass of light seen from the side: its axis bends with the mids and every beat sends a pulse out of the throat.

Hex Gate mode

Hex Gate

Nested hexagons drift apart, snap into alignment on each hit and fire bolts through a honeycomb.

Eclipse Ring mode

Eclipse Ring

A black disc ringed by a filament corona that flares on the beat and flings plasma across the sky.

Rift mode

Rift

A vertical tear of light that widens with the energy and throws shards to both edges on the hits.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#e879f9YesNo
Secondary colorSecondary color used by the engine paletteStylecolor#22d3eeYesNo
BackgroundBackground used by the engine paletteStylecolor#05020dYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Frequency focusWhich part of the spectrum drives this visual; while no explicit audio source is set, the motion envelope follows this selectionAudioselectfullNoNo
Burst intensityGlow and trail swell on sharp hits; 0 keeps bursts offAudiorange0YesNo
Ambient bedProminence of the standing background layer behind the beat-born elementsEffectsrange1YesNo
Wake lengthHow far motion trails stretch behind beat-born travelers; 0 removes the wakeEffectsrange1YesNo
Pulse coreProminence of the source element the beat emanations fire from; 0 hides itEffectsrange1YesNo
Peak memoryHow long peak markers hold before fading; 0 disables the memory layerEffectsrange1YesNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Portal sizeSize of the gateway each mode is built aroundPortalrange1YesYes
SwirlHow fast the gateway turns, twists and writhesPortalrange1YesYes
Nebula hazeAtmospheric glow behind the gatewayPortalrange0.5YesNo