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Voronoi Stained Glass

A gap-free cell partition that illuminates by band without ever flashing the frame.

Voronoi Stained Glass engine preview

Launch modes

Cell Bloom mode

Cell Bloom

Drifting seeds with a soft highlight at each: illuminated glass.

Lead Came mode

Lead Came

The leading dominates and the cells stay nearly unfilled.

Shatter Split mode

Shatter Split

Onsets split the loudest cell, so the partition itself gains cells over a phrase.

Band Cells mode

Band Cells

Seeds arranged in five columns, one per analysis band: a readout, not a scatter.

Glow Harmony mode

Glow Harmony

Cell colour chosen by harmonic relation rather than by index.

Print Still mode

Print Still

No drift and no beat response: a deterministic still for print.

Controls

ControlGroupTypeDefaultAnimationAudio
Primary colorPrimary color used by the engine paletteStylecolor#c4b5fdYesNo
Secondary colorSecondary color used by the engine paletteStylecolor#34d399YesNo
BackgroundBackground used by the engine paletteStylecolor#07060dYesNo
OpacityVisualizer opacityTransformrange1YesNo
Frame marginBreathing room kept clear at the frame edges. Audio-driven geometry is soft-limited to fit inside it; geometry scale deliberately is notTransformrange0.035YesNo
SensitivityBounded overall audio responseAudiorange1YesNo
Spectrum rangeFraction of the frequency range the visual spans. The top of the FFT is near-silent air on most material, so at 1 the right-hand edge of every spectrum visual barely movesAudiorange0.86YesNo
Primary audio sourcePrimary audio sourceAudioselectbassNoNo
Audio contributionMaximum contribution from the primary audio routeAudiorange0.55YesNo
Audio dynamicsHow much of the band's movement reaches the visual. 1 = full dynamics; 0 holds it at a steady level for a calmer, more constant lookAudiorange1YesNo
Audio attackEnvelope attack in millisecondsAudiorange45YesNo
Audio releaseEnvelope release in millisecondsAudiorange240YesNo
Geometry scaleGeometry scaleGeometryrange1YesYes
SpeedTime-based motion; default major cycle is 6–12 secondsMotionrange0.1YesYes
Color modeDuo palette, primary→secondary gradient, or full rainbow sweepStyleselectduoNoNo
GlowGlowEffectsrange0.55YesYes
Global glowShared emissive strength across the frameEffectsrange0.35YesYes
Pulse intensityBeat pulse scale for spawn, size, and shakeEffectsrange1YesYes
Beat responseHow hard every engine hits on each detected beatAudiorange1.2YesYes
Beat smoothingHow long each beat hit rings out before it settlesAudiorange0.35YesYes
Beat attackSeconds for a hit to swell to full. 0 snaps instantlyAudiorange0YesYes
Beat releaseSeconds for a hit to fade, overriding Beat smoothing. 0 follows itAudiorange0YesYes
Beat shakeFrame kick strength on each beatEffectsrange0.6YesYes
Motion echoMotion echoEffectsrange0YesYes
BlurBlurEffectsrange0YesYes
Chromatic aberrationChromatic aberrationEffectsrange0YesYes
Beat sync allRoute beat energy into spawn, shake, pulse, speed, and scaleAudiobooleantrueNoNo
Cell countHow many cells partition the frameGlassrange48YesNo
Border widthWeight of the leading between cellsGlassrange1.8YesYes
Glow capCeiling on cell illumination, so a beat cannot flash the frameGlassrange0.55YesYes
Cell persistenceHow slowly a cell releases its illuminationGlassrange0.55YesYes
Seed driftHow far cell seeds wanderGlassrange0.35YesYes