Origin X and Origin Y shift the centre point of the entire visualizer canvas — letting you move the animation left, right, up, or down within the frame without changing the engine itself.
How Origin Controls Work
Origin X and Origin Y are percentage sliders (0–100) where 50 is the default centre. Increasing Origin X moves the animation toward the right; decreasing it shifts it left. The same applies vertically for Origin Y.
The shift is proportional to the canvas size and capped at ±20% of the container dimensions, so the animation never moves completely off-screen.
Tips
- →Shift Origin X slightly off-centre (40 or 60) to create asymmetric compositions for square or portrait exports.
- →Combine an off-centre origin with Beat Drift to make the animation feel like it is floating in a specific direction.
Use Cases
Rule-of-thirds placement: Move the visualizer to a third of the frame width so text or album artwork fills the other side.
Portrait / Reels layouts: Shift the visualizer downward (Origin Y 60–70) to leave room for a title card at the top.
Multi-layer compositions: Each engine layer shares the same origin offset, so all layers move together in sync.
Interaction with Beat Controls
Beat Shake, Beat Drift, and Beat Tilt all apply on top of the origin offset. The origin sets the resting position and the beat controls animate around it.
Tips
- →Reset both sliders to 50 to return to the centred default at any time.